Some of my best in-game memories stem from all-druid runs. For example, a few weeks long I had a fixed group for running Slave Pens Heroic. One resto, one balance and three ferals, meeting up around 2300 every night for a quick stealth run. In Slave Pens you only have to kill 3-4 groups of mobs in order to get to all bosses.
Or, back in the days of patch 1.9, killing Onyxia. Well not actually killing her, but hell, did we try. Mainly we failed because we were only 25-30 people, but we came close a few times. And remember, this was in a time where ferals were a joke and boomkins were brand new.
Please feel free to share some of your anecdotes regarding druid-only runs in the comments.
So how will this fine tradition continue during WotLK?
My guess: Better than ever.
1) We are officially considered main tanksDuring BC they only planned for druids to be OTs - yet we were able to tank almost anything pretty successfully. With the new system where no encounter will need a certain tanking class (e.g. a warrior), nothing should stand in the way of doing all bosses with druids only.
All our new
emergency buttons will make it even easier.
2) We can do "viable" DPSBalance and feral druids will dish out as much damage as other classes can - and with the effect of raid stacking being reduced, we will not miss the other buffs as much. This might even be the biggest factor acting in our favor come WotLK.
3) We have good AoE damageThe new spells in the balance tree in combination with the removal of the
Hurricane CD will enable us to deal with AoE pulls much better.
Also the new, unlimited
Swipe and
Berserk make ferals capable of dealing some AoE damage.
4) We finally have good indoors CCWith
Entangling Roots being
available indoors now, we can reliably CC any mob we encounter. Of course its use is limited against ranged enemies (casters, hunters, healers). Clever use of LoS and having a lot of OT-capable players (all ferals and maybe even some boomkins) should alleviate that. Not to forget
Hibernate.
Also, we have many interrupts at our disposal:
Bash,
Maim,
Feral Charge,
Cyclone5) We can heal. A lot.Resto druids have always been one of the best healing classes out there, and that will hopefully continue with WotLK.
Wild Growth gives us a nice new tool to fill a niche we traditionally had some troubles with, and
Nourish should help in some situations also.
With the new spellpower system boomkins should be able to heal pretty well while in DPS gear as well, making them an excellent emergency healer. And of course having 5
Tranquilities per group is pretty useful in many situations.
6) We still have all the great utility/adaptability Everyone has a
battle rezz, a
normal rezz, an
Innervate, a
Tranquility, can off-tank, can heal, can
stealth, can CC, can interrupt and can DPS. 'Nuff said.
The only possible showstoppers are the following missing ablities:
- Ability to dispel magic and disease
- Offensive dispel
- Mind Control (might be an issue in Naxx)
Those may make some instances/raids harder, and might make some impossible to finish. But Blizzard has stated that they don't want anything to depend on certain classes any more; so my guess would be that we can do almost everything without other classes.
It will be harder in some cases, but that only makes it more fun ^_^
So, what do you think? Will we have an easier time mounting all-druid raids?